DM Controller · Interactive Demo

Session Prep

The Bell Beneath Blackwater · The Drowned Chapel

Fictional data

0 reveals shared, current scene selection active.

Interactive Demo

Workspace

Session Prep

Build your scene running order, select a scene, and reveal only what players should see.

Guided action: select The Missing Ferryman, then reveal a clue to everyone.

  • Blackwater Quay

    Boardwalk of warped planks, wet ropes, and watch fires.

  • Magistrate Crowl

    Town official pushing the party to solve the crisis quietly.

Reveal Controls for Arrival at Blackwater

Reveals update the simulated Player View immediately.

  • Blackwater Quay

    Boardwalk of warped planks, wet ropes, and watch fires.

    Status: Hidden

  • Magistrate Crowl

    Town official pushing the party to solve the crisis quietly.

    Status: Hidden

Release History

No reveals yet. Reveal one item to create release history.

Combat Encounter

Bell Chamber Stand

Hold the chamber for three rounds while sealing the flood vents.

  • 2 Marsh Wights
  • 3 Mire Skirmishers
  • 1 Echo Lamp Swarm

Locations

  • Blackwater Quay

    Boardwalk of warped planks, wet ropes, and watch fires.

  • Lantern Marsh

    Shallow channels where glass lamps drift against the tide.

  • Sunken Chapel

    Collapsed nave with a submerged staircase to the bell room.

NPCs

  • Keeper Elra Fen

    Bell custodian hiding that the chapel sank by design.

  • Rook Half-Lantern

    Ferryman's apprentice who saw lights moving underwater.

  • Magistrate Crowl

    Town official pushing the party to solve the crisis quietly.

Clues & Handouts

  • Ferryman's Ledger

    Last route marks a stop at the drowned chapel on a moonless night.

  • Wax-Sealed Prayer Slip

    Mentions a bell that must not ring before dawn.

  • Mudprint Casting

    Tracks show someone carried a heavy bronze object toward the marsh.