- Blackwater Quay
Boardwalk of warped planks, wet ropes, and watch fires.
- Magistrate Crowl
Town official pushing the party to solve the crisis quietly.
Workspace
Session Prep
Build your scene running order, select a scene, and reveal only what players should see.
Guided action: select The Missing Ferryman, then reveal a clue to everyone.
Reveal Controls for Arrival at Blackwater
Reveals update the simulated Player View immediately.
- Blackwater Quay
Boardwalk of warped planks, wet ropes, and watch fires.
Status: Hidden
- Magistrate Crowl
Town official pushing the party to solve the crisis quietly.
Status: Hidden
Release History
No reveals yet. Reveal one item to create release history.
Combat Encounter
Bell Chamber Stand
Hold the chamber for three rounds while sealing the flood vents.
- 2 Marsh Wights
- 3 Mire Skirmishers
- 1 Echo Lamp Swarm
Locations
- Blackwater Quay
Boardwalk of warped planks, wet ropes, and watch fires.
- Lantern Marsh
Shallow channels where glass lamps drift against the tide.
- Sunken Chapel
Collapsed nave with a submerged staircase to the bell room.
NPCs
- Keeper Elra Fen
Bell custodian hiding that the chapel sank by design.
- Rook Half-Lantern
Ferryman's apprentice who saw lights moving underwater.
- Magistrate Crowl
Town official pushing the party to solve the crisis quietly.
Clues & Handouts
- Ferryman's Ledger
Last route marks a stop at the drowned chapel on a moonless night.
- Wax-Sealed Prayer Slip
Mentions a bell that must not ring before dawn.
- Mudprint Casting
Tracks show someone carried a heavy bronze object toward the marsh.